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Environments
XR Architecture

E X P E R I E N C E

In the field of XR architecture, after a long experience that began in 2006 and continues to this day, in between 2017 and 2024 I wanted to devote myself to the study of social VR platforms to propose structures mainly dedicated to art and culture and to the realization of dedicated Vr events. A tradition that started with the creation of SOMA, a museum of modern art in San Francisco on Second Life and then moved on to the creation of large art galleries and auditoriums on platforms still accessible with VR viewers such as Sansar and Spatial.

The idea of elaborating AI-based creatives and experiences and representing them within extended reality platforms has become a staple, a point through which to develop my creative fields and propose new experiences in immersive form.
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My general idea is to understand virtual spaces as incubators of experience in which environment, architecture, immersive depth and social experience become the core of the whole creative dynamic.

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I think of ART as an “extensible ecosystem” and this concept of “extensibility” underlies my actions as an XR architect so my realizations are in fact open and expandable.

I am not interested in the reproduction or reproducibility of real architecture but in the creation of typically metaverse structures for which there are no pivotal elements such as roofs or windows or walls but elements that give the aesthetic sense of architecture.

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